The Capture Time of the Hypercube
				
										Keywords:
				
				
																		Cops and Robbers, 													hypercube, 													coupon-collector problem															
			
			
										Abstract
In the game of Cops and Robbers, the capture time of a graph is the minimum number of moves needed by the cops to capture the robber, assuming optimal play. We prove that the capture time of the $n$-dimensional hypercube is $\Theta (n\ln n)$. Our methods include a novel randomized strategy for the players, which involves the analysis of the coupon-collector problem.